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Yelan

Yelan

Hydro

Bow

A mysterious person who claims to work for the Ministry of Civil Affairs, but is a "non-entity" on the Ministry of Civil Affairs' list.

Talent Book

Prosperity

Prosperity

Boss

Gilded Scale

Ascension Materials

Varunada Lazurite Fragment
Runic Fang
Starconch
Recruit's Insignia
ASC LVL HP ATK DEF CRIT Rate CRIT DMG Ascension Materials
0 1 1125 19 43 5% 50%
20 2918 49 111 5% 50%
1 20 3883 66 147 5% 50% Varunada Lazurite Sliver 1 Starconch 3 Recruit's Insignia 3 mora 20,000
40 5810 98 220 5% 50%
2 40 6495 110 246 9.8% 50% Varunada Lazurite Fragment 3 Runic Fang 2 Starconch 10 Recruit's Insignia 15 mora 40,000
50 7472 126 283 9.8% 50%
3 50 8386 142 318 14.6% 50% Varunada Lazurite Fragment 6 Runic Fang 4 Starconch 20 Sergeant's Insignia 12 mora 60,000
60 9374 158 355 14.6% 50%
4 60 10059 170 381 14.6% 50% Varunada Lazurite Chunk 3 Runic Fang 8 Starconch 30 Sergeant's Insignia 18 mora 80,000
70 11056 187 419 14.6% 50%
5 70 11741 198 445 19.4% 50% Varunada Lazurite Chunk 6 Runic Fang 12 Starconch 45 Lieutenant's Insignia 12 mora 100,000
80 12749 215 483 19.4% 50%
6 80 13434 227 509 24.2% 50% Varunada Lazurite Gemstone 6 Runic Fang 20 Starconch 60 Lieutenant's Insignia 24 mora 120,000
90 14450 244 548 24.2% 50%

HIGH ENERGY REQUIREMENTS (OFF-FIELD DPS) Build 👍

Yelan is an off-field DPS who is able to apply Hydro via her Elemental Burst, this part of her kit acts similarly to Xingqiu's Elemental Burst. Yelan mainly scales off HP%, so don't build her with ATK%. Yelan also wants a lot of Energy Recharge to be able to maintain her Elemental Burst uptime, this can decrease depending on the number of Hydro units or energy providers in the team. Regarding Weapon Choices: Elegy for the End: This weapon is to be used only in reaction based comps such as Vape Hu Tao, Yelan's personal damage is lower than other options on this list, but is more beneficial for the team's damage per rotation. Mouun's Moon: This weapon works best at [R3+] and makes HP% Goblet potentially a stronger option instead of Hydro Bonus especially in comps with strong DMG% buffs. Sacrificial Bow: This ideally needs to be at refinement [R3-R5] to function properly in most Yelan teams rotations without desyncing the rotation and extending her field time. Aqua Simulacra: Can still perform well at high Energy Recharge as long as your minimum Energy Recharge requirements are met. Hunter's Path / Polar Star / Thundering Pulse: These weapons are very potent on Yelan being some of her best DPS weapons, but she doesn't take full advantage of them. It is recommended to use them on characters who benefit more from their passives. Regarding Artifact Main Stats: Goblet: HP% Goblet is to be used only if the Hydro DMG% option has terrible substats and HP% option has great substats, or if Yelan has strong DMG% buffs such as Emblem of Severed Fate (4) + Mouun's Moon (especially with refinements) or Raiden + Kazuha and so on. On top of that it's never recommended to run more than 2 HP% mainstat artifacts at a time. Regarding Talent Priority: Normal Attacks: Level this up only if you want to constantly use her Breakthrough Barbs. Big thanks to Vladone ツ#9281 and jstern25#1399 from Yelan Mains for helping us with the calculations.

MAIN STATS

SANDS SANDS

Energy Recharge / HP%

GOBLET GOBLET

Hydro DMG / HP%

CIRCLET CIRCLET

Crit Rate / Crit DMG / HP%

SUB STATS

1. Energy Recharge

2. HP% ~= Crit Rate / DMG

3. Flat HP

TALENT PRIORITY

Burst

Skill

Normal Attack

WEAPONS

1

Elegy for the End

Elegy for the End

2

Favonius Warbow

Favonius Warbow

3

Aqua Simulacra

Aqua Simulacra

4

Sacrificial Bow

Sacrificial Bow R3

Community Character Builds by the Genshin Helper Team
Talents
Normal Attack: Stealthy Bowshot

Normal Attack: Stealthy Bowshot

Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Lingering Lifeline

Lingering Lifeline

Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.

Not until she begins to tug on the strings do evildoers, crooks, and scheming villains alike know that there is no escape.

Depth-Clarion Dice

Depth-Clarion Dice

Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.

Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
- Can occur once every second when your active character uses a Normal Attack.
- Will occur each time Yelan's Lifeline explodes and hits opponents.

"A gambling addiction is going to do you no good. I mean, let me just do the math for you as the dealer. What do you think your odds of beating me are, when I have seven dice and you, only one?"

Passive Talents

Turn Control

Turn Control

When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%.

Adapt With Ease

Adapt With Ease

So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%.
The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration.

Necessary Calculation

Necessary Calculation

Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.

Constellations
Enter the Plotters

Enter the Plotters

Lingering Lifeline gains 1 additional charge.

Taking All Comers

Taking All Comers

When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.
This effect can trigger once every 1.8s.

Beware the Trickster's Dice

Beware the Trickster's Dice

Increases the Level of Depth-Clarion Dice by 3.
Maximum upgrade level is 15.

Bait-and-Switch

Bait-and-Switch

Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.

Dealer's Sleight

Dealer's Sleight

Increases the Level of Lingering Lifeline by 3.
Maximum upgrade level is 15.

Winner Takes All

Winner Takes All

After using Depth-Clarion Dice, Yelan will enter the Mastermind state.
In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG.

The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.

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