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Tartaglia

Tartaglia

Hydro

Bow

No. 11 of The Harbingers, also known as "Childe." His name is highly feared on the battlefield.

Talent Book

Freedom

Freedom

Boss

Shard of a Foul Legacy

Ascension Materials

Varunada Lazurite Fragment
Cleansing Heart
Starconch
Recruit's Insignia
ASC LVL HP ATK DEF CRIT Rate CRIT DMG Hydro DMG Bonus Ascension Materials
0 1 1020 23 63 5% 50% 0%
20 2646 61 165 5% 50% 0%
1 20 3521 81 219 5% 50% 0% Varunada Lazurite Sliver 1 Starconch 3 Recruit's Insignia 3 mora 20,000
40 5268 121 328 5% 50% 0%
2 40 5889 135 366 5% 50% 7.2% Varunada Lazurite Fragment 3 Cleansing Heart 2 Starconch 10 Recruit's Insignia 15 mora 40,000
50 6776 156 421 5% 50% 7.2%
3 50 7604 175 473 5% 50% 14.4% Varunada Lazurite Fragment 6 Cleansing Heart 4 Starconch 20 Sergeant's Insignia 12 mora 60,000
60 8500 195 528 5% 50% 14.4%
4 60 9121 210 567 5% 50% 14.4% Varunada Lazurite Chunk 3 Cleansing Heart 8 Starconch 30 Sergeant's Insignia 18 mora 80,000
70 10025 231 623 5% 50% 14.4%
5 70 10647 245 662 5% 50% 21.6% Varunada Lazurite Chunk 6 Cleansing Heart 12 Starconch 45 Lieutenant's Insignia 12 mora 100,000
80 11561 266 719 5% 50% 21.6%
6 80 12182 280 757 5% 50% 28.8% Varunada Lazurite Gemstone 6 Cleansing Heart 20 Starconch 60 Lieutenant's Insignia 24 mora 120,000
90 13103 301 815 5% 50% 28.8%

DPS Build 👍

The Weapon Rankings here are under the assumption that Childe is used with Bennett and Vaporizes his Burst, aswell as using the optimal attack combos listed in the Ability Tips section. Regarding Weapon Choices: Polar Star: Has varied performance depending on how many passive stacks you get. Getting 2-3 stacks at the start of your rotation can perform better than Thundering Pulse while getting no stacks can perform worse than Skyward Harp. This only applies if you are Vaporizing Childe Burst together with Bennett. In teams without Bennett, Polar Star will always perform better than the other options. 3 stacks can be achieved by doing Skill + 1 Normal + 1 Charged Attack before setting up your Vaporize Burst. If your Skill is still on cooldown, a fully Charged Aimed shot against a riptide affected target, OR a Ranged Normal + quick Aimed shot gives 2 stacks (which can be followed by Skill for the 3rd stack). Thundering Pulse: Slightly better than Skyward Harp depending on rotations - the more time you spend doing Normal Attacks, the more it pulls ahead over Skyward Harp, but it's not recommended to extend your Childe's melee rotation for this. The Viridescent Hunt: Offers a valuable passive that helps a lot in grouping enemies, which can offer a ton of damage from Riptide. Blackcliff Warbow: Due to inconsistency of gaining stacks, falls off compared to other weapons at higher refinements. Prototype Crescent: Requires you to trigger its passive by hitting the enemy's weak points, falls off if compared with other options without the passive triggered. The Stringless: Main DPS Childe should only use this weapon in teams where you are Vaporizing your Burst, as the Elemental Mastery substat loses a lot of value in other teams. If Childe is being used as a Nuke Support only for his Vaporized Burst damage, R5 Stringless will rank just below Thundering Pulse. Note that the Stringless Elemental Skill passive does not affect Childe's melee stance auto attacks. Regarding Artifact Sets: Heart of Depth (2) +18% ATK set (2): This set is only about 1-2 substats behind Heart of Depth (4), you can opt out for this set instead if you already have decent pieces. Shimenawa's Reminiscence (4): Due to this set requiring Childe to have around 150% Energy Recharge to reliably burst every rotation, it falls behind the other options. However, it outperforms Heart of Depth (4) if used in a single rotation setting (ignoring ER).

ABILITY TIP

Optimal skill duration for [C0]: 7s, 9s or 12s. Optimal skill duration for [C1]: 9s, 11s or 14s. Melee Burst: Only to be used in situations where you need only 1 rotation to clear as the ER requirement to maintain burst uptime is quite high (170-190%), you'll always want to start your rotations with Ranged Burst since it refunds energy to maintain your rotation well. Skill Combo: - 2 NA + 1 CA (Optimal) - 3 NA + 1 CA (Recommended) - 5 NA + 1 CA (Recommended combo if using Rust or Thundering Pulse) *NA = Normal Attack, CA = Charged Attack The Optimal combo provides more damage but consumes more stamina. Recommended combo provides slightly less damage but is stamina neutral and what most weapons should use.

MAIN STATS

SANDS SANDS

ATK%

GOBLET GOBLET

Hydro DMG

CIRCLET CIRCLET

Crit Rate / DMG

SUB STATS

1. Crit Rate / DMG

2. ATK%

3. Elemental Mastery

4. Energy Recharge

5. Flat ATK

TALENT PRIORITY

Skill

Burst

Normal Attack

WEAPONS

1

Polar Star

Polar Star

2

Thundering Pulse

Thundering Pulse

3

Hunter's Path

Hunter's Path

4

Aqua Simulacra

Aqua Simulacra

5

Skyward Harp

Skyward Harp

6

Amos' Bow

Amos' Bow

7

The Viridescent Hunt

The Viridescent Hunt

8

Blackcliff Warbow

Blackcliff Warbow

9

Mouun's Moon

Mouun's Moon

10

Prototype Crescent

Prototype Crescent

11

Rust

Rust

12

King's Squire

King's Squire

13

Hamayumi

Hamayumi

14

The Stringless

The Stringless

15

Slingshot

Slingshot

Community Character Builds by the Genshin Helper Team
Talents
Normal Attack: Cutting Torrent

Normal Attack: Cutting Torrent

Normal Attack
Perform up to 6 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
- Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
- Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.

Foul Legacy: Raging Tide

Foul Legacy: Raging Tide

Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Perform up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.

He chose the bow as his weapon precisely to overcome his weakness with it. But a serious fight demands that he gets serious...

Havoc: Obliteration

Havoc: Obliteration

Performs different attacks based on what stance Tartaglia is in when casting.

Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.

Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.

Riptide Blast
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.

Rushing waters are rarely seen in his snowy homeland. Perhaps his ability to command water is due to his understanding of just how precious it is.

Passive Talents

Never Ending

Never Ending

Extends Riptide duration by 8s.

Sword of Torrents

Sword of Torrents

When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effect to opponents.

Master of Weaponry

Master of Weaponry

Increases your own party members' Normal Attack Level by 1.

Constellations
Foul Legacy: Tide Withholder

Foul Legacy: Tide Withholder

Decreases the CD of Foul Legacy: Raging Tide by 20%

Foul Legacy: Understream

Foul Legacy: Understream

When opponents affected by Riptide are defeated, Tartaglia regenerates 4 Elemental Energy.

Abyssal Mayhem: Vortex of Turmoil

Abyssal Mayhem: Vortex of Turmoil

Increases the Level of Foul Legacy: Raging Tide by 3.
Maximum upgrade level is 15.

Abyssal Mayhem: Hydrospout

Abyssal Mayhem: Hydrospout

If Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash.
Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effect on those time intervals.

Havoc: Formless Blade

Havoc: Formless Blade

Increases the Level of Havoc: Obliteration by 3.
Maximum upgrade level is 15.

Havoc: Annihilation

Havoc: Annihilation

When Havoc: Obliteration is cast in Melee Stance, the CD of Foul Legacy: Raging Tide is reset.
This effect will only take place once Tartaglia returns to his Ranged Stance.

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